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Susan Jackewicz's avatar

Agreed there’s much controversy surrounding biohacking and various widgets in the market. But discussions re: direct to consumer products (i.e. Apple Watch) seem to circumvent one thing - their use gives individuals some basis for self-regulating data that clinicians don’t supply. Entering the gamification realm (i.e. nudges/badges) providing simple feedback loops gives individuals a choice to take for immediate action - or not - building awareness for continually balancing health. No doctor is going to help you count ounces of water drunk in a day. On the other hand, forecasting disease/potential injury via emerging AI innovation I suspect will change how wearables are seen as a tool for health. And just maybe, we’ll figure out how to handle equitable costs and distribution.

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